PLAYERS

Player management and querying.

Availability: Client & Server

Methods


PLAYERS.disableMeshes

client

Hide all player meshes/models (client-side only)

Signature: action()

GAME.PLAYERS.disableMeshes();

PLAYERS.findByID

client server

Find a player by their unique ID

Signature: obj action(num)

Parameters:

NameTypeDescription
idnumThe player ID to find

Returns: obj - The player object, or null if not found

obj result = GAME.PLAYERS.findByID(0);

PLAYERS.getSelf

client

Get the local player object (client-side only)

Signature: obj action()

Returns: obj - The local player object, or null if not available

obj self = GAME.PLAYERS.getSelf();

PLAYERS.list

client server

Get an array of all players currently in the game

Signature: obj[] action()

Returns: obj[] - Array of player objects

obj[] items = GAME.PLAYERS.list();

PLAYERS.toggleLOD

client

Toggle level-of-detail rendering for player models

Signature: action(bool)

Parameters:

NameTypeDescription
valboolWhether to enable LOD
GAME.PLAYERS.toggleLOD(true);