TIME

Time management and timing functions.

Availability: Client & Server

Methods


TIME.fixedDelta

client server

Get the fixed delta time for physics updates

Signature: num action()

Returns: num - Fixed delta time value

num result = GAME.TIME.fixedDelta();

TIME.freeze

server

Freeze the game timer (server-side only)

Signature: action()

GAME.TIME.freeze();

TIME.getReadable

client server

Convert a time value to a human-readable string format

Signature: str action(num)

Parameters:

NameTypeDescription
timenumTime value in milliseconds

Returns: str - Human-readable time string

str readable = GAME.TIME.getReadable(0);

TIME.now

client server

Get the current timestamp in milliseconds

Signature: num action()

Returns: num - Current time in milliseconds since epoch

num result = GAME.TIME.now();

TIME.unfreeze

server

Unfreeze the game timer (server-side only)

Signature: action()

GAME.TIME.unfreeze();